01 · Idea
Player beat first, joke second
Concepts started from a player's actual habits, a sponsor need, or a real moment
in the calendar. If the roster could not deliver the beat on camera, the idea got
killed before pre-production — saved budget and morale across all four departments.
02 · Production
Useful footage beats forced footage
Media Day asks stayed practical: clear prompts, simple props, timing that respected
roster availability. The target was footage players could stand behind after upload,
not a checklist filled for its own sake.
03 · Distribution
Edits land with metadata already written
Publishing ran on QA'd titles, thumbnails, timestamps, and rollout notes. First-week
performance fed the next shoot's shot list — across CS, Dota 2, MLBB, and Deadlock
in parallel.