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CHEXX Case study 02

Media Strategy Partner · Belgrade · 2025 – 2026

Sponsor-tier activation for CHEXX at ESL One Birmingham 2026.

Strategic media partnership for a launch-phase iGaming brand. ESL One Birmingham 2026 (Dota 2) was the flagship window: on-site sponsor presence, SirActionSlacks on camera as host, the CHEXX-CHICKS talent unit, a Twitch !command freebet mechanic wired into ESL's official broadcast chat, and a 10-shorts post-event production burst.

  • ESL OneBirmingham 2026, Dota 2
  • Slackson camera as host
  • 125%ESL Start promo
  • 10 shortspost-event burst

A Tier-1 Dota 2 event turned into an owned-channel asset bank.

Sponsor-tier on-site presence with named on-camera host

CHEXX was a sponsor-tier brand at ESL One Birmingham 2026 with on-site presence, the CHEXX-CHICKS talent unit, broadcast-side activations, and a Twitch !command freebet mechanic running inside ESL's official broadcast chat. The reveal — "@SirActionSlacks is joining CHEXX as our host at ESL Birmingham" — was scripted, not improvised. The point of the partnership was to turn a Tier-1 broadcast into stills, clips, and post-event shorts the brand could keep publishing.

On-camera host SirActionSlacks
Talent unit CHEXX-CHICKS
Promo campaign 125% ESL Start
Twitch freebet mechanic !commandin ESL's broadcast chat

What the sponsor-tier activation actually shipped.

On-site presence is one line item. The activation read out as a stack: a named host, a branded talent unit, a dated promo, a contest with quantified prize inventory, a Twitch chat mechanic inside ESL's official broadcast, and a locked post-event production pipeline. Every layer wired back to owned channels.

01 · On-camera SirActionSlacks as host

The reveal copy was scripted: "@SirActionSlacks is joining CHEXX as our host at ESL Birmingham." A Dota 2 broadcast voice the audience already trusts, used the way an operator uses talent — pre-briefed, in-frame on activations, repurposed across post-event cuts.

02 · Talent CHEXX-CHICKS branded unit

An on-site talent unit with its own brand line. Same brief as the rest of the floor team — show up where the cameras already are, generate footage the social team can publish that night, not next week.

03 · Promo "125% ESL Start" — dated 2026-04-15

A concrete promo code tied to the Birmingham window, not an evergreen offer. The campaign name shipped on owned channels and through the broadcast-chat mechanic — a specific number against a specific event.

04 · Contest 2 VIP tournament tickets · all 3 days

Quantified prize inventory: "2 tickets to the Dota 2 event… VIP Tournament Ticket (all 3 days)" plus CHEXX merch. The contest was the reason audiences had to come back to owned channels during the broadcast window.

05 · Distribution Twitch !command freebet in ESL's official chat

The freebet mechanic ran as a chat command inside ESL's official broadcast chat — a distribution surface a sponsor only gets at Tier-1 scale. The mechanic was spec'd as a command, not a banner.

06 · Post-event 10-shorts production pipeline locked

"ТЗ на монтаж (10 шортсов)" — a locked brief for ten short-form cuts produced after the tournament. The activation was not designed to die on Sunday night. The reason there is content for weeks is that the brief existed before the cameras rolled.

What the partnership covered.

An iGaming brand in a crowded category needs more than activations on stage — it needs a media voice that survives ESL-scale pressure and shows up daily on owned channels.

01 · Strategy Distribution-first launch positioning

Brought the operator-side experience of running a $150K/mo media P&L to a launch-phase iGaming brand: positioning, channel priority, and the publishing rhythm that pays back. Engagement formalised on the partner side via a commercial proposal (КП) deck — enterprise-grade scope, not a handshake.

02 · Brand voice "Контентный манифест CHEXX"

A documented content manifesto built around the XX/EXX pattern — NEXXT, EXXCITEMENT, cheXX.bet — so every channel reads as one brand instead of one writer. Voice is a system the team can run, not a vibe.

03 · Design system 65-slide design TZ for CHEXX SMM

A 65-slide design brief produced for CHEXX SMM. Quantifies the design-system scope: stories, post templates, story mechanics, signage. The reason the activation felt like one brand on screen is that the system existed before the event week.

04 · Operating playbooks "CHEXX SMM — Action Plan v2", "Гайд по инсте chexx"

Versioned playbooks: an Instagram playbook, an Action Plan v2 (Updated), and supporting briefs. Senior operators run their lanes off the documents instead of pinging me — the engagement is built to scale, not to depend on me.

Broadcast attention, distributed where it earns repeat reads.

ESL CS2 and Dota 2 broadcasts run at scale. The activation flow turned that scale into stills, clips, and stories that the channel kept publishing for weeks — not just on the day of the broadcast.

ESL · CS2 stage Broadcast frames, cut for social
CHEXX ESL campaign still from a stage activation
Stage activation Brand on the desk
CHEXX campaign still from a sponsor activation slot
Creator slot Players in CHEXX kit
CHEXX interview still from an event backstage
Backstage interview Long-form reel material
Grand final recap Event to owned channels, same day

Discipline first, virality second.

Distribution Cadence locked to broadcast windows

ESL-window posting schedules respected match timing and news cycles instead of chasing cold trends. Each post tied to a real moment — a stage swing, an interview clip, a sponsor activation — not a top-of-funnel meme.

Editorial One voice, English-first

Brand voice rules kept tone consistent across X, IG, and recap content. No "marketing speak" — copy read like an esports operator, because that is what the audience reads in their feed every day.

Network Owned channels backed by an audience network

Where appropriate, distribution leaned on CS2NEWS Media Group's existing audience — ~1.4M followers across CS2 and Dota 2 — so the brand's launch content reached people who actually read esports news, not just lookalike ad audiences.

Plug a launch into a real audience network, not a follower count.